
#
# Lines beginning with # are comments.
#
# Full list of key names you will find here:
#   http://www.lwjgl.org/javadoc/constant-values.html#org.lwjgl.input.Keyboard.KEY_0
# NB! omit the "KEY_" in front - ie: "Q" instead of "KEY_Q" etc
# NB! the key names that minecraft uses ignore your keyboard layout settings
#     - in other words: they might not correspond to the actual key name.
# NB! easiest way by far to get the correct key names is using minecrafts options menu ;)
#


# ----------------------------------------------------------------------------
# Shows additional information - currently does not show anything
keyBaseInfo           = F8

# Uncomment to disable the warning you get when no mods are active.
#optBaseDisableWarning= yes;





# ==================== cart mod - aka. Cart Control ==========================
# Uncomment to enable mod:
#modCartEnabled        = yes

# Stops the cart immediately.
keyCartStop           = RETURN

# Enable / disable perpetual motion mode.
keyCartPerpetual      = UP

# Max speed accumulation. [0.5 .. 5.0]
optCartSpeedAccumCap  = 1.0

# Speed change multiplier. [0.5 .. 10.0]
optCartAcceleration   = 2.0

# Tag shown when perpetual mode is active.
tagCartPerpetual      = perpetual


# ==================== build mod - aka. Classic Building =====================
# Uncomment to enable mod:
#modBuildEnabled       = yes

# Enable / disable build mode.
keyBuildToggle        = B

# Hold down and press number to select item sets from optBuildA1 to optBuildA9.
keyBuildA             = LSHIFT

# Hold down and press number to select item sets from optBuildB1 to optBuildB9.
keyBuildB             = LCONTROL

# Is build mode activated at startup.
optBuild              = no

# Lock item count in stacks to 16.
optBuildLockQuantity  = yes

# Item sets (look up item names from names.txt).
optBuildA1            = smooth, cobble, grass, dirt, sand, gravel, clay, obsidian, sandstone
optBuildA2            = trunk, pine, birch, wood, shelves, chest, workbench, jukebox, furnace
optBuildA3            = woolYellow, woolOrange, woolRed, woolPink, woolMagenta, woolPurple, woolBlue, woolCyan, woolLightBlue
optBuildA4            = wool, woolLightGray, woolGray, woolBlack, woolBrown, woolGreen, woolLime, cage, sponge
optBuildA5            = snowcap, ice, snow, water, lava, fire, glass, pumpkinC, torch
optBuildA6            = sapling, leaves, flowerY, flowerR, shroomB, shroomR, cactus, pumpkin, reed
optBuildA7            = blockG, blockI, blockD, blockB, blockL, mossy, nether, soul, 0
optBuildA8            = oreG, oreI, oreC, oreD, oreR, oreY, oreL, 0, torch
optBuildA9            = doorW, doorI, switch, red, plateS, plateW, button, dispenser, note
optBuildB1            = ladder, tracks, fence, stairC, stairW, sign, half, double, picture
optBuildB2            = pickD, cart, boat, saddle, tnt, cake, 0, 0, torch
optBuildB3            =
optBuildB4            =
optBuildB5            =
optBuildB6            =
optBuildB7            =
optBuildB8            = arrow, compass
optBuildB9            = bucketW, watch, glass, appleG, swordD, bow, shovelD, pickD, torch

# Tag shown when build mode is activated.
tagBuildEnabled       = builder


# ==================== compass mod - aka. Compass ============================
# Uncomment to enable mod:
#modCompassEnabled     = yes

# Creates an alternate spawn location and makes it current.
keyCompassSet         = INSERT

# Toggles between original and alternate spawn location.
keyCompassToggle      = HOME

# Show player world coordinates.
optCompassShowPos     = yes

# Tag shown when alternate spawn is current.
tagCompassAlternate   = altSpawn


# ==================== craft mod - aka. Craft All Key ========================
# Uncomment to enable mod:
#modCraftEnabled       = yes

# Crafting will be done as many times as possible while holding this key down
keyCraftAll           = LSHIFT


# ==================== fly mod - aka. Flying =================================
# Uncomment to enable mod:
#modFlyEnabled         = yes

# Turns fly mode on.
keyFlyOn              =

# Turns fly mode off.
keyFlyOff             =

# Toggles fly mode.
keyFlyToggle          = F

# Fly up.
keyFlyUp              = E

# Fly down.
keyFlyDown            = Q

# Speed modifier key.
keyFlySpeed           = LSHIFT

# Vertical movement speed. [0.1 .. 1.0]
optFlySpeedVertical   = 0.2

# Movement speed multiplier. [0.1 .. 10.0]
optFlySpeedMulNormal  = 1.0

# Movement speed multiplier with speed modifier. [0.1 .. 10.0]
optFlySpeedMulModifier = 2.0

# Tag shown when fly mode is active.
tagFly                = flying


# ==================== path mod - aka. Path Tracker ==========================
# Uncomment to enable mod:
#modPathEnabled        = yes

# Show / hide path (BACK is aka BACKSPACE).
keyPathShow           = BACK

# Delete path.
keyPathDelete         = DELETE

# Max count of pathpoints remembered. [256 .. 32768]
optPathPoints         = 8192

# Spacing of path - 0 means no spaces and therefore no animation. [0 .. 32]
optPathSpacing        = 6

# Minimum length of path node. [0.1 .. 4.0]
optPathMin            = 0.25

# Path animation speed. [0.0 .. 32.0]
optPathAnimSpeed      = 8.0

# Is path shown at startup.
optPathShow           = no



#modTeleportEnabled    = yes

# For teleportation pad to work - there bust be a sign (on stick or on wall) above it (0-1 blocks).
# On sign, use on a separate line for teleport target area: "!x,y,z" - use "compass" mod
#   provided here or some other means to get the coordinates.
# You can also limit the teleport to one specific item type by writing on a separate line: "?item-or-mob-name"
# Item and mob names are defined in file names.txt.
# NB! There currently is no teleportation target area checks - use sensibly.

# Teleport pad block id for item teleportation (NB! must be solid block). [1 .. 255]
optTeleportItem       = blockI

# Teleport pad block id for player teleportation (NB! must be solid block). [1 .. 255]
optTeleportPlayer     = blockG

# Teleport pad block id for critter teleportation (NB! must be solid block). [1 .. 255]
optTeleportCritter    = blockD

